Meet the Team

Artist

Isabel
Augusta
Lammens

Artist

Claudia
Martín
Mateu

Artist

Ehsan
Ali
Zareh

Programmer

I.
Baran
Sürücü

Programmer

Bernat Martínez Gómez

Programmer

Mónica
Martín
Mínguez

Artist

Eduard
Gállego
Rodríguez

Artist

Eduardo
Godoy
Saavedra

Artist

Phan
Minh Hieu
Nguyen

Artist

Clàudia
Escuder
Peralba

Programmer

Miquel
Miró
Rovira

Programmer

Edward Regas Duncan

Programmer

Bernat
Güell
Brocal

Programmer

Armando
González
Arias

Programmer

Eric
Torres
Perramon

Programmer

Vicenç
Bosch
Matas

Programmer

Alvaro
Soppelsa

Programmer

Marius
Dambean
Partenie

Programmer

Joel
Herraiz
Martí

Audio

Márcio
Echeverría
Gomes

Audio

Felipe
García
Chacón

Development Blog

Official Release!

11/11/2022

Project Érimos has launched!
Finally delve into the planet and discover the secrets buried under the sands.

Change log

Download: Érimos


We would appreciate any feedback, please send it through:
akitainteractive@gmail.com

Alpha 3

11/10/2022

Project Érimos Alpha 3
Try and beat the Boss!!

Érimos Alpha 3


We would appreciate any feedback, please send it through:
akitainteractive@gmail.com

Alpha 2

14/09/2022

Project Érimos Alpha 2
Now with Level 2!

Érimos Alpha 2
Change log


We would appreciate any feedback, please send it through:
akitainteractive@gmail.com

Alpha 1

07/07/2022

Project Érimos is now in Alpha!
Download it here and give it a try!:

Érimos Alpha
Change log


We would appreciate any feedback, please send it through:
akitainteractive@gmail.com

Environmental hazards

04/06/2022

The planet where the Erimos game takes place has several environmental hazards. One of them, obviously, is the arid planet itself. Landed on a canyon surrounded by breathtaking cliffs, the player should find a path to go on, jumping on rocks and crystal platforms that seem to break at any moment.

Another menace are the glowing crystals. On occasions there is a single crystal alone, other times they are forming a wall, these crystals are as beautiful and captivating as dangerous. The player must watch out carefully because they look similar to a normal crystal, but these crystals explode when the player is near them or when they are hitted. Also, the player must realize that these crystals don't explode when the living creatures from this planet approach them.

Level Design

03/06/2022

The level design has made thinking in the game feel, the use of depth, the environmental traps and the combat experience.

About the depth, the level has areas where you can see old and future areas depending where the player is. Sometimes, the player doesn't have a clear direction to go, so we added specific visual indicators to mark the correct direction to assure the player doesn’t have the feeling of being lost on the level, without revealing secret zones, creating the feeling of an additional reward finding these zones.

Regarding the dangers of the level, the player should take care of the environmental hazards such as deadly cliffs or exploding crystals. In terms of combat, the player must face enemies that will attack melee or enemies that can attack from a distance, in a space where there is only one or two enemies or in arenas where the player will have to bake lots of enemies.

State Machine

03/06/2022

One of the difficulties that we had to face is the creation of a state machine to use it for the animations and the enemies behavior. The state machine is formed by 3 basic structures: nodes, that store the name of the node and the clip associated with, clips, that store the name and the animation related to that clip and if this animation is looped or not, and transitions, that store the node which the transition is coming from, the node which is the target of that link, the trigger which sets the change from the source node to the other one and the interpolation time between them.

To make it clear and easy to work with the state machine, we have created a window to edit a state machine without any complications. The nodes are squares easy to identify the name, in yellow, the clip associated, and a pin for input transitions and a pin for output transitions. These transitions are drawn by arrows that show perfectly which node is the source and which the target. All of the attributes of the nodes, the clips or the transition can be edited and once a state machine is created, it can be stored to load the same in another entity.

Scripting System

01/06/2022

The Hachiko engine uses a separate project to store and manage the gameplay scripts as explained by our engine lead:

“Contrary to the project "Hachiko" on our solution called "Engine", the project "Hachiko" outputs a Gameplay.dll when compiled. This Gameplay.dll is then later searched by Hachiko.exe at runtime and goes through a process called Explicit Linking. Basically using this way of linking the dll, we have the availability to reload the same dll while the engine is running. This is good because it gives us everything we want from a scripting language, with better performance.”
- Baran Sürücü, Akita Interactive.

Environment

26/05/2022

The planet you explore in Erimos is an unexplored desert crawling with hostile creatures and environmental hazards. The desert aspects of the environment are designed to ground the player before the strange glowing crystals and giant cycloptic Arachnids immerse them in an alien world.

Player Mechanics

21/05/2022

For Erimos, we were inspired by Heart Machine’s Hyper Light Drifter, specifically the movement and combat mechanics, as such our player is able to dash, shoot, and melee attack from the beginning, later we plan for the player to acquire more abilities and weapons to make the gameplay feel more distinct and unique.

Concept Discovery

17/03/2022

Several weeks ago the class split into two teams to each come up with a design for the final project, today the class presented these ideas to the clients.
After consideration, the clients selected parts of both designs to be used in the final project.

Press Kit

Fact Sheet

Description

Project Érimos is a fast paced hack-and-slash that allows players to use the remains of their enemies to enhance their character’s body. Extract and choose from a variety of parasites that will become your ever-shifting arsenal.

Take control of The Captain, the only survivor of a crash-landed AKT Squadron. Tasked with an obscure mission of investigating this unidentified desert planet - you find yourself with your team missing, a parasite attached to your arm, and in a fight against deranged fauna infected by similar beings. Investigate the anomalies of the mysterious planet, race against the clock to rid yourself of this parasitic creature, and discover the underlying truth hidden deep within the sand-shrouded surface.

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Branding

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i = 0;

while (!deck.isInOrder()) {
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    deck.shuffle();
    i++;
}

print 'It took ' + i + ' iterations to sort the deck.';

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