Meet the Team
Development Blog
Official Release!
11/11/2022
Project Érimos has launched!
Finally delve into the planet and discover the secrets buried under the sands.
Change log
We would appreciate any feedback, please send it through:
akitainteractive@gmail.com
Alpha 3
11/10/2022
Project Érimos Alpha 3
Try and beat the Boss!!
We would appreciate any feedback, please send it through:
akitainteractive@gmail.com
Alpha 2
14/09/2022
Project Érimos Alpha 2
Now with Level 2!
Change log
We would appreciate any feedback, please send it through:
akitainteractive@gmail.com
Alpha 1
07/07/2022
Project Érimos is now in Alpha!
Download it here and give it a try!:
Change log
We would appreciate any feedback, please send it through:
akitainteractive@gmail.com
Environmental hazards
04/06/2022
The planet where the Erimos game takes place has several environmental hazards. One of them, obviously, is the arid planet itself. Landed on a canyon surrounded by breathtaking cliffs, the player should find a path to go on, jumping on rocks and crystal platforms that seem to break at any moment.
Another menace are the glowing crystals. On occasions there is a single crystal alone, other times they are forming a wall, these crystals are as beautiful and captivating as dangerous. The player must watch out carefully because they look similar to a normal crystal, but these crystals explode when the player is near them or when they are hitted. Also, the player must realize that these crystals don't explode when the living creatures from this planet approach them.
Level Design
03/06/2022
The level design has made thinking in the game feel, the use of depth, the environmental traps and the combat experience.
About the depth, the level has areas where you can see old and future areas depending where the player is. Sometimes, the player doesn't have a clear direction to go, so we added specific visual indicators to mark the correct direction to assure the player doesn’t have the feeling of being lost on the level, without revealing secret zones, creating the feeling of an additional reward finding these zones.
Regarding the dangers of the level, the player should take care of the environmental hazards such as deadly cliffs or exploding crystals. In terms of combat, the player must face enemies that will attack melee or enemies that can attack from a distance, in a space where there is only one or two enemies or in arenas where the player will have to bake lots of enemies.
State Machine
03/06/2022
One of the difficulties that we had to face is the creation of a state machine to use it for the animations and the enemies behavior. The state machine is formed by 3 basic structures: nodes, that store the name of the node and the clip associated with, clips, that store the name and the animation related to that clip and if this animation is looped or not, and transitions, that store the node which the transition is coming from, the node which is the target of that link, the trigger which sets the change from the source node to the other one and the interpolation time between them.
To make it clear and easy to work with the state machine, we have created a window to edit a state machine without any complications. The nodes are squares easy to identify the name, in yellow, the clip associated, and a pin for input transitions and a pin for output transitions. These transitions are drawn by arrows that show perfectly which node is the source and which the target. All of the attributes of the nodes, the clips or the transition can be edited and once a state machine is created, it can be stored to load the same in another entity.
Scripting System
01/06/2022
The Hachiko engine uses a separate project to store and manage the gameplay scripts as explained by our engine lead:
“Contrary to the project "Hachiko" on our solution called "Engine", the project "Hachiko" outputs a Gameplay.dll when compiled. This Gameplay.dll is then later searched by Hachiko.exe at runtime and goes through a process called Explicit Linking. Basically using this way of linking the dll, we have the availability to reload the same dll while the engine is running. This is good because it gives us everything we want from a scripting language, with better performance.”
- Baran Sürücü, Akita Interactive.
Environment
26/05/2022
The planet you explore in Erimos is an unexplored desert crawling with hostile creatures and environmental hazards. The desert aspects of the environment are designed to ground the player before the strange glowing crystals and giant cycloptic Arachnids immerse them in an alien world.
Player Mechanics
21/05/2022
For Erimos, we were inspired by Heart Machine’s Hyper Light Drifter, specifically the movement and combat mechanics, as such our player is able to dash, shoot, and melee attack from the beginning, later we plan for the player to acquire more abilities and weapons to make the gameplay feel more distinct and unique.
Press Kit
Fact Sheet
- Developer: Akita Interactive
- Release Date: November 2022
- Platform: PC
- Price: Free
- Availability: Digital Download
- Languages: English
- Genre: Hack-and-slash
- Press Contact: akitainteractive@gmail.com
- Website: https://akitainteractive.github.io/
- Source Code: https://github.com/AkitaInteractive
Description
Project Érimos is a fast paced hack-and-slash that allows players to use the remains of their enemies to enhance their character’s body. Extract and choose from a variety of parasites that will become your ever-shifting arsenal.
Take control of The Captain, the only survivor of a crash-landed AKT Squadron. Tasked with an obscure mission of investigating this unidentified desert planet - you find yourself with your team missing, a parasite attached to your arm, and in a fight against deranged fauna infected by similar beings. Investigate the anomalies of the mysterious planet, race against the clock to rid yourself of this parasitic creature, and discover the underlying truth hidden deep within the sand-shrouded surface.
Images
Branding
Elements
Text
This is bold and this is strong. This is italic and this is emphasized.
This is superscript text and this is subscript text.
This is underlined and this is code: for (;;) { ... }
. Finally, this is a link.
Heading Level 2
Heading Level 3
Heading Level 4
Heading Level 5
Heading Level 6
Blockquote
Fringilla nisl. Donec accumsan interdum nisi, quis tincidunt felis sagittis eget tempus euismod. Vestibulum ante ipsum primis in faucibus vestibulum. Blandit adipiscing eu felis iaculis volutpat ac adipiscing accumsan faucibus. Vestibulum ante ipsum primis in faucibus lorem ipsum dolor sit amet nullam adipiscing eu felis.
Preformatted
i = 0;
while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';
Lists
Unordered
- Dolor pulvinar etiam.
- Sagittis adipiscing.
- Felis enim feugiat.
Alternate
- Dolor pulvinar etiam.
- Sagittis adipiscing.
- Felis enim feugiat.
Ordered
- Dolor pulvinar etiam.
- Etiam vel felis viverra.
- Felis enim feugiat.
- Dolor pulvinar etiam.
- Etiam vel felis lorem.
- Felis enim et feugiat.
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Default
Name | Description | Price |
---|---|---|
Item One | Ante turpis integer aliquet porttitor. | 29.99 |
Item Two | Vis ac commodo adipiscing arcu aliquet. | 19.99 |
Item Three | Morbi faucibus arcu accumsan lorem. | 29.99 |
Item Four | Vitae integer tempus condimentum. | 19.99 |
Item Five | Ante turpis integer aliquet porttitor. | 29.99 |
100.00 |
Alternate
Name | Description | Price |
---|---|---|
Item One | Ante turpis integer aliquet porttitor. | 29.99 |
Item Two | Vis ac commodo adipiscing arcu aliquet. | 19.99 |
Item Three | Morbi faucibus arcu accumsan lorem. | 29.99 |
Item Four | Vitae integer tempus condimentum. | 19.99 |
Item Five | Ante turpis integer aliquet porttitor. | 29.99 |
100.00 |